Wrath of the War God
Anders, God of Luck
Origins. The deity that begin existence as Spontaneity eventually came to be known by the simpler name of Luck, and then took the name Anders for himself. Born of the creation of a new plane, Anders manipulates probabilities and chances, making the impossible slightly more realistic, the realistic definite, and the assured improbable at whim. Anders started out as a lonely God, doing nothing but uncontrollably spawning other planes as he walked across the outside-plane (now known as the Astral Plane). With time, he began to hone his power, and was able to lessen and eventually contain the spurts of spontaneity that created the planes.
With that under control, he eventually found his way to the Material during the Ascension Epoch, and found the whole of the plane astounding with its diversity and randomness. He was immediately fascinated by Setha, Goddess of Civilization and her Cities. He found it incredible that a group of people could stay so random and unique and unpredictable while still following rules and laws.
At first his attraction was purely an intellectual one, but as he studied her and she learned of him, the two became madly in love. That Deferens and Falopa were in the area at the time is an often-overlooked fact.
Appearance. Anders often appears as a young man in fine clothes with a black stubbled beard, short black hair, and gray-hair tinges on the side of his head. His eyes are solid orbs of gold, and his left incisor is sharpened.
Symbol. Anders’ symbol is three overlapping gold coins, stacked so that each one partially covers the one under it, with alternating sides.
Doctrine. Anders has a very loose doctrine; little more than an idea with some supporting rules The primary doctrine holds that every outcome is possible; nothing is set in stone. As such, Andarans are often optimists, always seeing the outcome in which things go right for them.
Tenets. Fortune favors the bold. Take your fate into your own hands. The freedom of mortals to make their own decisions is the most valuable freedom there is; do not let it be stifled. An Andaran should never try to change a fate that is known. Despite the doctrine of ‘anything can happen,’ Anders holds fast to the idea that if something happens despite all odds, that thing was certainly meant to happen.